Showing posts with label thoughts. Show all posts
Showing posts with label thoughts. Show all posts

Tuesday, October 23, 2018

(Guest Post) Convention Review - Fan Expo Vancouver

Hello and happy October!

Recently, a fellow artist and attended Fan Expo Vancouver as exhibitors/guests and thought we'd share our thoughts on the experience. 

Please find below Seth Rutledge's impression of the event as an artist alley exhibitor.
You can also read it directly on his blog here: {blog link}
"Last weekend (Oct 12th-14th), I tabled in artist alley for FanExpo Vancouver, a yearly convention held downtown in the Vancouver Convention Center.
Location:
This year, the convention was held in the west building of the convention center, downstairs. It was the same location that Siggraph used in August, and where Wizards of the Coast holds the Vancouver Grand Prix Magic the Gathering event.
As convention centers go, it is functional, but plain. Unlike some cities I’ve been to events in, this space doesn’t have any food purchasing options inside the room, which is a little inconvenient if you just need a quick bite for lunch but don’t want to leave your table for a long time. Worse, there is no easy access to coffee! (Though there was a lemonade stand outside the entrance doors) Seemed like enough easy access bathrooms for that not to be a problem, and there is fairly easy load-in and out capabilities from the outside.
As another thing to be aware of, it is downstairs, underground. My girlfriend’s phone worked fine, but mine basically didn’t work for the entire con, and there was no free wi-fi. Something to keep in mind if you plan on using your LTE/4G for credit card processing!
The Con:
FanExpo Vancouver 2018 was a 3-day con, starting at 2:00pm on Friday for VIP badge holders and then opening up to everyone at 4:00pm, and staying open until 9:00pm that night. Saturday and Sunday started at 9:30am for VIP, 10:00am for regulars, and then went until 7:00pm and 5:00pm respectively. Friday was a LONG day, as I worked a half day in the studio before I came to the event. My scheduled setup time was from 10:00am-noon on Friday, but I didn’t get off work until 12, so I actually set up in the hour between 1 and 2. Not a big deal for me, and it worked out ok since my setup is not complex.
They only had one staff member handing out exhibitor badges when I arrived, and I’m glad there were only about 6 people in front of me in the line, as it wasn’t moving super fast. Slightly worrisome was that badge pickup was in the back of the exhibit hall itself, so we were permitted to walk right through everything with no proof that we were actually supposed to be there! The rest of the event, security seemed fine, but during setup, anyone could have walked in and taken anything from the many tables that were set up but didn’t have people watching them.
Like many smaller for-profit conventions, there weren’t a lot of panels or things to do except shop and get pictures taken with celebrities. Frankly, I have no idea what someone with a 3 day pass would do for the entire weekend. While not tiny as these events go, I could easily have walked through the entire hall and seen all the exhibitors in about 2 hours. It seemed like most people just bought a one-day pass, which I believe hurt my sales. Buying seemed focused on things people knew they wanted, and they weren’t there long enough to think things over and come back to a table that they might have shopped at if they were there for multiple days. It also meant that no one was holding out for Sunday to buy, so if you sell fan art that is in high demand, that might actually work out in your favor. Tickets weren’t that expensive in comparison to some other conventions, but given the relative youth of the attendees, might have taken spending money away from teens. My impression was that for many people, the event was the entertainment more than a vehicle for purchasing more things. If you are just looking to get into cons, nervous about crowds, or otherwise like things slower, this might also be a good con for you. Personally, I’m trying to maximize sales, so the larger the crowd, the better my chances.
I heard from several vendors that it felt slower than the year before. As I was operating my table, I don’t know how other rows faired, and sometimes things are not evenly trafficked, but our row felt pretty quiet. Using cosplayers as a measure, there was never a time when traffic was bad enough that a cosplayer stopping for photos blocked view or movement.
The entire con had a very anime vibe to it. Most of the cosplayers were anime characters, and  most of the vendors outside of artist alley seemed focused that direction as well. There were some other cosplay booths, and a couple of ones catering to video games and computer equipment, but I would have liked to see some more book sellers and comic book shops. Vancouver already has 2 other anime conventions, and I was hoping this would bring out more fans of other forms of the entertainment industry. It did not. Again, if your work sells well at those sorts of events, it might be a great thing for you, but I didn’t see a lot of the demographics that buy my work, and my sales were reflected in that way. I don’t do fan art, and primarily create more environment-based images, so my audience is not the same as those who are looking for pictures of their favorite character in a cool pose.
Con staff was wandering around but never talked to me while I was tabling - I also never needed anything, so that was fine. I do wish that our tables had a trash can, but it wasn’t that far to the walk my garbage to one at the end of the row. We did have the form to signup for next year waiting on our table Sunday morning, so that was well handled. One thing I did find frustrating was that both exhibitors and attendees were forced in a very spiral path to get down to the convention floor by foot, which was a pain when carrying heavy supplies or trying to make a quick run for food or coffee, since there were none in the hall itself.
Overall, it felt like a reasonably well run con, but not one where my target audience attends. It was actually my worst convention of the year, sales-wise. People were very friendly and complimentary of my work, but it wasn’t what they were looking to spend money on. It’s always fun to meet people and share the work I’ve been doing, but currently I do not have plans to exhibit next year. That said, I did make a few industry connections with people who walked by my table, and names on my mailing list that did convert into more Patreon support.
One other thing to note is that time time of year seems to fluctuate. Last year it was mid-November, the year before that I believe it was in Spring. This time it was middle of October, and in 2019 it will be in March!  Moving a con around like that makes it harder to plan your events, and is probably not helping FanExpo any."
My 2 cents: My experience was a mix between an attendee and an exhibitor's assistant. 
The volume of visitors, booths and entertainment at Fan Expo Vancouver was no where near San Diego Comic Con or Emerald City Comic Con. On one hand, it was kind of nice because the crowds of wandering people weren't overwhelming, so it was easy to see the merchandise at all the booths (some exhibitor tables remained empty throughout all 3 days) and attend any panels I wanted. Though, on the other hand, it also meant that once I was done seeing everything (which took only 2-3 hours at most, walking really slowly), there wasn't too much to do. I went to a several panels that interested me (one of which got cancelled), but that was about it for entertainment I could partake in.
There were some interactive things happening at the video game and tech booths, as well as celebrity autographs, speed dating, and themed cosplay meetups, but that wasn't really my cup of tea. 
Since I was on site to assist and had a complimentary exhibitor's badge, I enjoyed myself fine enough, but I don't think I would return if I had to pay for my pass(es). A day pass costs $30.00 CAD and I'm not really the type of person who can justify paying to get into an event just so I can spend more money to shop, etc, unless there are things there I REALLY want and wouldn't otherwise be able to acquire.
If you're considering going as a visitor, my recommendation would be to look at the event schedules and exhibitors lists ahead of time and decide if there's enough incentive for you to go.
On the assisting end of things, there wasn't too much that ended up being required of me, since it was not especially busy. Mostly I just helped with set-up + take-down and making food + beverage runs. I imagine, as an exhibitor you could get away with not having an assistant, though of course it's always good to have an extra pair of hands and eyes if your booths are constantly buzzing with people.
Thanks for reading!
P.S. - I'm participating in playing with inks for Inktober and will be making a post about that as soon as I finish all 31 pieces. In the mean time, you can see them appear daily by visiting my Facebook and Instagram pages. 


Tuesday, April 25, 2017

Pilgrimage to Spectrum Live - Constructive Reflections

Hello my fellow internet wanderers!
I hope you’ve all had a good weekend and are looking forward to the days ahead.


Through some twists of fate I ended up in Kansas City for the Spectrum Fantastic Art Live convention.

In short, Spectrum Live is mostly an event created to celebrate the works of artistic in the publishing, video game, film industries that have ties to science fiction and fantasy themes. Typically, there are artist exhibit tables with prints and originals for sale, lecture panels, book signings, and networking opportunities such as portfolio reviews with industry professionals. Though it does sound more industry targeted, art enthusiasts are more than welcome to attend. 



"Created in 2012, SFAL is the annual show where the artists and students are the stars.

SFAL promotes diversity in the arts and provides educational opportunities. The event puts students, attendees, art directors and studios together to help build connections and jobs. SFAL’s mission is to grow the appreciation of fantastic art across all media. It also highlights the increasing impact technology has on the arts and provides platforms for these creators and innovators"
(Blurb from Spectrum's official page

View from the 2nd floor
This was my first year attending this event and my main objectives were to support my friends, make new ones, get a feel for the industry, and learn more about the Spectrum Live scene to see if it would be a worthwhile opportunity for me to continuously attend or even exhibit in the near future.


Overall, I had a good weekend, but I was moderately underwhelmed for a number of reasons, which I’ll explain below. I’m glad that I attended, but in hind-sight I don’t believe I would have made the same choice to go.


Reason #1 Crowd Turnout + Event Layout/Activities  

Although I’m not a fan of crowds and having fewer people perusing the rows of tables makes it much easier to chat up other artists, (even some of the more famous creatives like Donato Giancola and Paul Bonner) this makes the time for the exhibitors, especially those tabling solo quite a bit lonesome throughout the 3-day program. Likewise, as an attendee, though its fantastic to see so much beautiful artwork concentrated in one space, its easy to run out of things to see even on day 1.
I also began to wonder why the number in attendance was so small (at most, it seems like about 1,500 - 2,000 attendees in total for the 3 days). The cost was only $5 per day to the public/non exhibitors, and that included access to all the exhibitors, panels, parties and the Spectrum awards ceremony.  After a quick trip to the internet and some conversations with people wondering the same thing, I made some observations.

Observation A: An unfortunate scheduling conflict was that the Silicon Valley Comic Con and the Chicago Comic and Entertainment Expo (C2E2) were also happening at this time and might have influenced some fellow artists into choosing to dedicate their time, money, and transit efforts there. 
Another event to note is Planet Comic Con Kansas City which is scheduled for the following week (April 28-30).

Observation B: The layout and the space size for this convention was not ideal.

-Right off the bat it was noticeable that on the main (bottom) floor, the more well-recognized artists were located at the “prime real estate” spots of the floor - right next to the entrance, and/or a little further in, meanwhile the less known exhibitors were put further away. Likewise, on the top floor (which was akin to 360 balcony walkway that overlooked the bottom floor), the convention official guests and publications were all on one side, and the less known creatives were on the other. So, what happened was that most of the foot traffic would be concentrated around the famous artists at the front, and then trickle away towards the end of the rows. The more naturally curious attendees probably looked at everything, but those with a potentially lower overall interest/enthusiasm had less incentive to explore the whole room. A simple solution to this would have been to disperse the exhibitors that are known to attracting more crowds around the entire space. Perhaps one at each corner and some in the middle.

-Although the exhibit space was a comfortable size, I think a slightly larger space that could accommodate more spaces for demos, workshops, and lectures would not be a bad idea. For instance, the one space for the artist demonstration was just a corner on the second floor, and without a microphone or projection screen it got to be pretty hard to see or hear anything unless you were in one of the front rows at an angle which didn’t have the featured artist blocking the canvas with their body.

Even without the increased space size, the event could have greatly benefited from more demonstrations and talks in general. Over the 3 days there were only 10 panels/artist talks, 6 (1 hour each) painting demos, and 3 after hours events (not including the awards ceremony). To tackle both the visibility and lack of variety issue, I would have loved to see some primarily digital media practicing artists joining in the scene with their process available for following on screen through a simple projection set up. These artists could have been sourced from the event floor, which would have given welcome exposure to some of the exhibitors.

Reason #2: Cost vs. Profit
Although Spectrum Live was full of kind creatives to connect with, it was far from a high sales event.
The community is incredibly welcoming, and if you feel like you are creating work in a vacuum in your home, this is an amazing opportunity to find like-minded people who go through the same struggles, worries and know what it means to be an artist.

However, as there was little walk-in traffic, one is mostly left selling their work to other artists. This limits your audience to a group that are often likewise concerned about their margins. I talked to several artists this year who expressed frustration at just how little money they made. Several said they didn’t even cover the costs of their taxi to and from the airport. And these weren’t even students, recent graduates, or artists very new to the industry. These were knowledgeable, published illustrators who have in some cases been nominated for awards in the Spectrum Annual.  

It is important to remember that for many attendees, it is not always the goal to break even, but rather to advertise and make connections.  It was, nonetheless, disheartening because there were not many people around for even for that.

For someone like myself - an artist who freelances but supports themselves through a different job, lives fairly far away from the event, and has no one in the city to stay with, it can be a pretty costly venture. Given that there appear to be bad odds of making at least a good chunk of expenses back through sales, there are some issues.

Let's look at some of the costs to put thing in perspective:

Table cost: As an exhibitor, there are 2 options - the full “booth” table on the main level is $350 USD, and an upstairs table is $250 USD. The main floor “booth” table comes with 4 badges and the upstairs table with 2. The good thing is, these tables can be shared and the costs split. Please note that the table can comfortably hold 2 exhibitors, but 3 would be a bit tight.

Travel cost: Approximately $500.00 USD from Vancouver, Canada even if booking far in advance. Kansas City is not a large hub, so flights in general are fairly expensive.

Transportation: From the airport, it is possible to take a shuttle bus for $36 one way (for up to 3 people in a group), which can be cheaper than a cab or ride-share service.

Lodgings: For a hotel nearby the convention center with the special event rate applied, the cost was about $185 USD per night. Given that the festivities start on Friday afternoon and end on Sunday night, traveling in a non red-eye frenzy will make it a 4 night stay with a $750 total price tag. (Again, if not being split with someone else.)

Food: I tend to hit the middle-ground for spending money on food and beverages while traveling and I spent about $150 for my trip.
*It should be noted however, that many of the after hours events where creatives schmooze are at bars, where it is expected to buy a drink or two, which can quickly add to the cost.

So, in TOTAL the cost for me to exhibit (as a solo exhibitor and traveler) would have been around $1800 USD; printing, shipping and additional transportation costs not included. Or about $1500 USD to just attend, again if the travel costs are not shared.

Now, to me that's not a cheap. That’s quite an undertaking, which could alternatively pay for a very relaxing all-inclusive vacation in the Caribbean, or a new Cintiq, etc.

That’s not to say this type of trip isn’t worth it. Making the right connection with an art director who hires you for a great gig can potentially earn back those spendings and make a positive and lasting impact on your career. But what are the odds of that? This question brings me to my next point.

Reason #3: Quantifiable Networking Potential
With the relatively high cost of exhibiting compared to attending, this opportunity needs to have quantifiable good odds. Sadly, that wasn't the case this year. This year, there were only about 4 art directors from 2 companies of varying influence and if they weren’t at their designated portfolio review spot, they weren’t seen walking the floor, interact with artists there.

Four people from book publishing and table-top RPG is only a small sub-section of the industry, and for a fair number of talented artists, doesn’t really represent the client base they would be selling to. There were no art directors from film, video games, children’s books, animation, editorial or advertising.

Additionally, this year, instead of having signup sheets for review, the directors had a lounge area, and people had to line up to talk to them - which I think was fine for attendees, but for those who had a table (with no table assistant), it was very hard to talk to one of them without a lengthy wait away from their table. Some people I talked to had to wait for up to 2 hours for their few minutes of portfolio review.
This is both bad for the sales of the exhibiting artist, and bad for the attendees who have paid to come and talk with the exhibitors - who may have vanished to wait in the art director line.

With the much higher price tag of exhibiting vs. attending ($250-$350 a table vs $5 per day) it would have been nice to see the exhibitors get a little more consideration and incentive for investing so much time and money. Even by simply allocating a part of a day, like a Saturday morning or afternoon with a sign-up system for only exhibitors, would have relieved some tension and shown appreciation for their effort. After all, they are a huge part of the event itself. And again, having more art directors or resourceful and influential persons from the various aspects of creative entertainment industry available for constructive feedback would likewise be very much appreciated and encourage artists to attend this event year after year.

Conclusion: Risk vs Reward

To those who are still reading - thanks for making it this far, and I hope this hasn’t come across too disheartening. I truly had a lovely time meeting some wonderful people, listening to great stories, and buying some gorgeous art prints I’ve been dying to get my hands on. (Middle-Earth themed apartment, here I come!) I don’t know if I’ve ever been in a space with so many smiles and welcoming individuals.

On the other hand, I can’t help but assess things in the chess-board risk and reward reality we live in.

If you’re a fantasy and sci-fi loving artist who lives in the hosting city, I would absolutely encourage you to learn more about the Spectrum Fantastic Art Annual, Spectrum Live event and definitely attend. And if it makes sense for your budget and career status - get an exhibitor's table.

If you’re someone living further away, are more budget conscious or are newer to the illustration and concept art scene - I would suggest to do your research of the programming the year you’re planning to attend, and do a little comparative research to other events like IlluxCon, CTN Expo, Illustration Master Class, Schoolism events, One Fantastic Week, and various (large) comic conventions. They also present the opportunity to speak with and learn from peers and industry leaders. Many of these events also have attending art directors.

If you’ve got the time and budget, then absolutely go to Spectrum Live and try all the above mentioned events too, if you’re brave enough. :). Events in general are an awesome addition to an artist’s arsenal of tools to achieve success! 

Anyhow, I'm off to paint
For more content, follow me on Instagram. 

Me, inside another room of the convention building, eternally cold because of air conditioning.